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Сталкер: Секреты и баги. Убежать за край - Бар, Янтарь, Склады. Часть 5 (#86-94)

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This is the 5th video about bugs and secrets in game Shadow of Chernobyl (1.0006) This video is about first part of bugs which allow to run out the maps (Bar, Rostok, Yantar, Military supplies)

#сталкер #теньчернобыля #сталкерсекреты #секреты #баги #крайкарты #stalker #stalkersecrets #stalkerbugs

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Hello friends, I'm Horned Reaper. I think you are ready to see bugs from other series.

Somethink like that.

"Screw f**king all! Understand?" As you probably guess, I'm talking about.

Bugs, which allow to screw all and run to the edge of maps..

When achieving edge you can run around whole map and in most cases there will no ask of changing location because you'll be too far from map triggers. I have walked out on all maps except maps which.

Souther from Bar and certainly undergrounds cause no space to run.

For example Dark Valley. This is impossible to walk through textures on these maps.

Without special settings because there are high unseen walls on these fences.

To better understanding, I'm sitting on this wall now. But in the beginning.

I'll show you a couple of advices which help to use bugs. I think all known that.

Moving on map CNPP-2 enough hurty, so you can take minimum of artifacts to.

Win this..

Soul, Moonlight and sea urchin. You can take two flashes instead moonlight.

Certainly to full happy, you should take two souls. But first you'll have to.

Drop extra weight because easier runnig and jumping You can try to quick slim down or drop extra guns and main thing - when you'll get this effect you'll have to jump after every hitting and so we can go onto ground and roads.

For a long time.

Without any medkits or antirads - artifacts will make all..

Even if we got radiation, if you should do this correctly then health will be raised.

While jumping from big hight better to land on ground and avoid stones,.

Iron and same because damage is different. Oh noo! Bloodsucker is here!.

Screw! Yes, I think I'm safe here.

So now bugs in order. Location Bar - Here is a moat.

You can use it to jump on fence.

And then go away.

This is second way - you should use running jump.

There are many mpasses here but one way to run out here.

Next. Wild territory - Walk out by the pipes.

Here we can see textureless Bar.

But if we keep going to south we'll see a road to landfill.

Certainly there is no map trigger but I wondered that how long is it.

Also we can walk to Yantar... from Yantar side!.

While walking on forbidden territories we can find such place.

That tonnel with hots but we are upper it.

We can't jump into it because those unseen walls.

By the way rail lines are long too.

Yantar. Here is crude hole in texture.

You can walk on catacombs under X16 but it's useless.

So this is edge of Yantar.

By using this way you can walk through to these catacombs.

For example to make umbush to the umbush of snorks.

Military Stores - You can use some stones to walk out.

The textures.

Here is first one near dog 's lair.

This is a roadblock of mercenaries from other side. Also cut out map trigger.

To the Dead Town There is second one on the barrier.

In the continuation you will see second part of same bugs where we'll.

Go and run out from the Radar, Pripyat and CNPP from all sides..

This video will be published soon (for two days) so subscribe and enjoy! For very attentive audience - task:.

What have you seen unusual in this video (that is far from speech and video theme) I'm waiting for your variants in comments. One who will first answer correctly will get into the next video

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